![]() On a failed save, the creature takes 5 (1d10) psychic damage and becomes Incapacitated with mad laughter for 1 minute. The infected creature gains one level of Exhaustion that can’t be removed until the disease is cured.Īny event that causes the infected creature great stress-including entering Combat, Taking Damage, experiencing fear, or having a nightmare-forces the creature to make a DC 13 Constitution saving throw. Symptoms manifest 1d4 hours after infection and include fever and disorientation. While in the grips of this disease, victims frequently succumb to fits of mad laughter, giving the disease its Common name and its morbid nickname: “the shrieks.” Feel free to alter the saving throw DCs, incubation times, symptoms, and other Characteristics of these Diseases to suit your campaign.Ĭackle FeverThis disease Targets Humanoids, although Gnomes are strangely immune. Sample DiseasesThe Diseases here illustrate the variety of ways disease can work in the game. What matters is the story you want to tell. A plague might affect only Constructs or Undead, or sweep through a Halfling neighborhood but leave Other Races untouched. Diseases can affect any creature, and a given illness might or might not pass from one race or kind of creature to another. The rules help describe the Effects of the disease and how it can be cured, but the specifics of how a disease works aren’t bound by a Common set of rules. A more complicated outbreak can form the basis of one or more Adventures as Characters Search for a cure, stop the spread of the disease, and deal with the consequences.Ī disease that does more than infect a few party Members is primarily a plot device. A Warlock offends some dark power and contracts a strange affliction that spreads whenever he casts Spells.Ī simple outbreak might amount to little more than a small drain on party resources, curable by a casting of Lesser Restoration. An adventurer emerges from an ancient tomb, unopened for centuries, and soon finds herself suffering from a wasting illness. A plague ravages the kingdom, setting the Adventurers on a quest to find a cure.
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